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"Two teams of eight players compete in objective-based scenarios."
— In-game Description

Strike is a 16 player game mode in DICE's Star Wars Battlefront II with objectives unique to each planet, similar to the larger scale Galactic Assault. It is also played on a point system where one team must win two rounds in order to win the whole game.

OverviewEdit

Strike is a 16 player game mode that pits two teams of 8 against each other in small scale objective-based battles. The mode spans all three Star Wars trilogies with objectives unique to each map. Similar to Galactic Assault, one faction typically acts as the attackers and the other the defenders. Unlike Galactic Assault, the mode is played on a point system where one team is required to win two rounds to win the whole game. The mode utilizes smaller versions of the larger maps and the only reinforcements available are the special units, that can be acquired through Battle Points.

Playable mapsEdit

Clone WarsEdit

Kamino: Cloning FacilityEdit

"Hoping to gain the upper hand in the war against the Republic, the Separatists have sent a strike team to Kamino to obtain more information on the enemy clones...."
— In-game Description

The Separatists must acquire the clone DNA Samples and deliver them to their extraction point. The Galactic Republic must defend the samples until the Separatist reinforcement count runs out.

Kashyyyk: Kachirho BeachEdit

"In order to weaken the Republic's strategic hold on Kashyyyk, the Separatists launch an attack aimed at deactivating command posts hidden amidst the Wroshyr trees...."
— In-game Description

The Separatists must deactivate both Command Posts. The Galactic Republic must defend them until the Separatist reinforcement count runs out.

Naboo: TheedEdit

"The Separatist army has detected that several LAAT/I gunships have landed in the city. In order to prevent a Republic evacuation, these gunships must be destroyed...."
— In-game Description

The Separatists must sabotage both LAAT Gunships. The Galactic Republic must defend them until the Separatist reinforcement count runs out.

Galactic Civil WarEdit

Death Star II: Command Sector NorthEdit

"In a desperate attempt to steal important data on the Imperial Fleet, the Rebels launch a small strike team to infiltrate the mighty Battle Station...."
— In-game Description

The Rebel Alliance must steal the Imperial Plans and deliver them to their extraction point. The Galactic Empire must defend the plans until the Rebel reinforcement count runs out.

Endor: Research Station 9Edit

"Rebels infiltrate an Imperial Base on the forest moon of Endor. They hope to secure secret research data that will help them in their struggle against the Empire...."
— In-game Description

The Rebel Alliance must secure the Access Codes and deliver them to their extraction point. The Galactic Empire must defend the codes until the Rebel reinforcement count runs out.

Hoth: Outpost DeltaEdit

"An Imperial Strike team manages to infiltrate the Rebel Base. Their goal is to sabotage the dangerous Ion Cannon threatening the Imperial fleet...."
— In-game Description

The Galactic Empire must sabotage both the Ion Cannon Control and Ion Cannon Targeting. The Rebel Alliance must defend them until the Imperial reinforcement count runs out.

Tatooine: Mos EisleyEdit

"In hopes of creating a diversion, brave saboteurs destroy Imperial supply caches. Maybe this will give their transport ships a window to escape...."
— In-game Description

The Rebel Alliance must sabotage both Weapon Caches. The Galactic Empire must defend the caches until the Rebel reinforcement count runs out.

Yavin 4: The Great TempleEdit

"The Rebels have determined that a thorough scan of Yavin 4's databases would reveal the location of their new secret base. Unable to let this information fall into enemy hands, the Rebels launch a mission with hopes of retrieving this data...."
— In-game Description

The Rebel Alliance must retrieve the Data Disc and deliver it to their extraction point. The Galactic Empire must defend the disc until the Rebel reinforcement count runs out.

First Order-Resistance warEdit

Jakku: Starship GraveyardEdit

"The Resistance has recovered vital information from one of the derelict Star Destroyers on Jakku. As the Resistance try to take the info off planet, the First Order moves in to stop them...."
— In-game Description

The Resistance must retrieve the Star Map and deliver it to their extraction point. The First Order must defend the map until the Resistance reinforcement count runs out.

Starkiller Base: Command CenterEdit

"In hopes of tipping the scales for the main attack on Starkiller Base, a Resistance strike team infiltrates the facility. Their goal: to sabotage Special Forces TIE fighters before they can take to the skies...."
— In-game Description

The Resistance must sabotage both Special Forces TIE fighters. The First Order must defend the TIE fighters until the Resistance reinforcement count runs out.

Takodana: Maz's CastleEdit

"The First Order have learned that Maz's Castle might be the location of a sought after Jedi artifact. But the Resistance aren't going to let them take it without a fight...."
— In-game Description

The First Order must steal the Jedi Artifact and deliver it to their extraction point. The Resistance must defend the artifact until the First Order reinforcement count runs out.

TriviaEdit

UpdatesEdit

1.03 Patch

  • Tweaked the spawning positions on Kamino.
  • Tweaked the combat area on Tatooine.
  • Fixed an issue where texture was missing near the East Gate Control on Yavin 4.

0.2 Patch

  • Reduced the spawn wave timer from 10 to 5 seconds.
  • Fixed an issue where the charge would float in mid-air on certain objectives in Strike.
  • Fixed an issue where the HUD would not update correctly.
  • Fixed an issue where players could get stuck in the environment on Jakku.