The Stinger Pistol is the first Charge Card to actually be an equippable weapon instead of a shield or a blaster modification. When a player is hit with the Stinger Pistol, an orange glow (similar to the Bacta Bomb blue glow) appears around the player's character, and the player loses health over time.
The Stinger Pistol can be used to fire through Personal Shields and Squad Shields. The effect of the Stinger Pistol takes away roughly 50 health points.
It is the same blaster used by the Bespin Wing Guard in The Empire Strikes Back. In Legends it is called the Relby-k23 Blaster Pistol.
The Hutt Contract to unlock the Stinger Pistol is called "Pistolier I". The Hutt Contract to upgrade the Stinger Pistol is called "Pistolier II", with each Hutt Contract requiring a blaster pistol. Pistolier I requires the following: 15 kills with the Scout Pistol and 25 kills with the DL-18 Blaster Pistol. It is recommended that the player plays on small game modes, such as Blast or Cargo to achieve these quickly. Pistolier II requires the following: 5 kills with the Stinger Pistol, 30 kills with the DH-17 Blaster Pistol, and 30 kills with the SE-14C Blaster Pistol. To counter the Stinger Pistol, a player can use the Bacta Bomb Star Card or the Adrenaline Stim Charge Card, both which counter the Stinger Pistol's damage. It is advised to use them immediately after, as they will take your health away quickly.