A star card is an unlock that allows a player to equip extra abilities or weapons beyond his standard blaster to help him in combat.
There are three types of star cards: an asset star card, a charge star card, and a trait. A player can equip a maximum of two asset cards, one charge card, and one trait. This combination is known as a hand.
A player can create as many hands as needed, but he can only bring two of them into battle. These two hands are known as the primary and secondary hands. At the start of the match, in the customization section, the player can flip through all his hands and select which two will be his primary and secondary hands for that match. Once he joins the match, he cannot change his primary and secondary hands until the next match starts. In addition to these two hands, the player is also given the primary hand of his partner, totaling to three possible hands. The player can switch between his two hands as well as his partner's hand in the spawn screen.
Star cards can be purchased for credits beginning at Rank 2 in the Unlocks screen. Asset cards, charge cards, and traits will continue to unlock as the player increases in rank. Asset cards and charge cards can be further upgraded to reduce their cooldown time. Upgraded star cards are signified by a black background, while normal star cards in white.
Difference between asset and charge cardsEdit
Asset star cards are mostly gadgets and weapons, like the Jumpack and Thermal Detonator. Asset cards have unlimited uses. The only factor that controls when a player can use his asset cards is their cooldown time, which differs from card to card. Two asset cards can be equipped per hand.
In contrast, charge cards provide a new ability or weapon modification that lasts for a short duration, like the Scan Pulse. After this short duration is up, the charge card enters a cooldown (similar to an asset card). Charge cards don't have unlimited uses, but rather consume one charge per use.
When the player is down to zero charges, he is no longer able to use the charge card unless he finds more charges on the map or purchases more in the Unlocks screen. Each charge card has its own charges, meaning charges bought for one charge card does not increase the charges for another. A maximum of one charge card can be equipped per hand.
The following is a list of asset cards in the game, ordered by name. Those followed by an asterisk denote content locked to expansion packs.
- Bacta Bomb
- Cycler Rifle
- Dioxis Grenade*
- Flash Grenade
- Homing Shot
- Impact Grenade
- Ion Grenade
- Ion Torpedo
- Ion Neutralizer
- Laser Trip Mine*
- Medical Droid*
- Pulse Cannon
- Scatter Gun*
- Scout Binoculars*
- Scout Pistol
- Smoke Grenade
- Sonic Imploder*
- Thermal Detonator
The following is a list of charge cards in the game, ordered by name. Those followed by an asterisk denote content locked to expansion packs.
- Adrenaline Stim*
- Cooling Cell
- Explosive Shot
- Focus Fire
- Ion Shot
- Personal Shield
- Scan Pulse
- Stinger Pistol*
Traits are powerful star cards that give the player passive boosts, such as increased damage resistance or faster star card cooldown times.
Traits do not have cooldowns, but rather trait levels. Each trait has three levels. Every level increases the passive bonus on the player's soldier. The player always starts the match at trait level 1. Acquiring score through killing enemies or completing objectives increases the player's trait level meter, which can be found in the lower left-hand corner of the screen while in battle. Being killed brings the player's existing trait level down. If the player switches between his primary and secondary hands during a match, his trait level resets (even if both hands have the same trait). Only one trait can be equipped per hand.
The following is a list of traits in the game, ordered by name.
Star cards in this installment of Battlefront behave similarly to the star cards in the original title. They all have cooldowns, but there are no more charge cards. Instead, some cards are locked to specific classes (Assault, Heavy, Officer, and Specialist) and can have various cooldown times depending on their tier. There are four tiers: Common, Uncommon, Rare, and Epic. These tiers don't change anything about the card's statistics except for the cooldown time.
Players can unlock star cards and rarer versions of star cards via loot crates.