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The Slave I is an Imperial spaceship that can be piloted in DICE's Star Wars Battlefront and Star Wars Battlefront II. The trademark starship is known to be piloted by the bounty hunter Jango Fett and later his son, Boba Fett.

Star Wars BattlefrontEdit

Overview Edit

This special spacecraft can only be piloted in the Fighter Squadron mode and in Battle Station. The starcraft is equipped with Ion Cannons, Proton Torpedoes, and a Sensor Jammer that can be activated to fly undetected on the mini-map and to avoid missile locks.

The player can pilot this vehicle if they collected the hero pickup as an Imperial. Despite its powerful weaponry, it can suffer from trouble locking when moving the ship up and down.

If the player is the Slave I, and spots the Millennium Falcon, they can fire upon the ship. Crashing into the Falcon will defeat the enemy player, but will not count towards the "Don't Get Cocky" trophy/achievement.

It is one of the four hero ships present in the game.

Updates Edit

December 2015 Update

  • Fixed a bug where the Slave I did not get a shorter replenish when picking up a vehicle pickup.

Star Wars Battlefront II Edit

Work In Progress AT-TE - Battlefront II Can someone give me a hand here?
The following article/section is currently under construction. Content is subject to change.

Overview Edit

Boba Fett's Slave I can be very cumbersome ship to handle. It's large vertical shape can lead to accidental collisions with objects, and the low laser cannon placement can make it difficult to land consistent hits on enemy starfighters. It is also a large target for enemy fighters as it sticks out compared to other villian ships. Nonetheless it can be capable of dealing massive damage, with the ability Seismic Charge being able to one hit most fighters, including the smaller hero ships. It's Ion Cannons can be used to boost the the damage that the Slave I can output, along with slowing the targets down so that they can be easier to hit.

Weapons and Abilities Edit

  • Ion Cannons: Once the ability is activated, the Slave I's primary weapon damage will deal less damage, but slow down any enemy ships it hits (and temporarily disable its special abilities).
  • Seismic Charges: Upon activation, a seismic charge will be launched from the back of the Slave I and create a massive explosion which will damage or kill any enemies near it.
  • Concussion Missiles: The Slave I will lock on to an enemy and fire a concussion missile.

Updates Edit

Trivia Edit

Gallery Edit