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This article covers the reboot version of this subject.   This article covers the Original version of this subject.  
Rebel Marksman (Rebel Sniper)
Swamp Marksman
Basic Info
Type:

Sniper

Affiliation:

Rebel Alliance

Unit Details
Weapons:

Sniper Rifle

Secondary Weapon:

Blaster Pistol

Grenades:

Thermal Detonators

Other:

Auto Turret

The Rebel Marksman is the sniper unit for the Rebel Alliance. This unit is used to pick off enemies from long-range, their gun has a double-zoom feature which allows you to really get close-up to the enemy. This means that you will have to aim ahead of the unit, but make sure you will get a head shot the first time. Otherwise, you will give away your position to the enemy and he will move around, preventing you from hitting him. In Star Wars: Battlefront II, the Rebel Marksman and their fellow sniper classes do not get a targeting reticule when not zoomed in, but this is no hindrance to experienced players, who become quite good at hipfiring. (Equivalent- Assassin Droid, Scout Trooper, Clone Sharpshooter)

The Rebel Marksman is a very vulnerable unit, being able to take less damage than any other rebel unit besides the spy, which can take as much damage. The Wookiee Warrior is about 2 1/2 times tougher than a Marksman.

Attacks (SWBFII)[]

Name Image Ammo
E-17d Sniper Rifle E-17d 35 Shots (Console)

56 Shots (PC)

DL-44 Blaster Pistol DL-44 Infinite Shots
Class A Thermal Detonator V-1 2 Count
A1 Auto Turret A1 1 Count

Attacks (SWBFI)[]

Name Image Ammo
E-17d Sniper Rifle E-17d 40 Shots (Console)

50 Shots (PC)

DL-44 Blaster Pistol DL-44 Infinite Shots
Class A Thermal Detonator V-1 3 Count
R4 Recon Droid R1 1 Count

Award Weapons[]

Skins[]

Gallery[]

Links[]

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