- "This fast-paced mode sees players jumping around in jetpacks wielding rocket launches [sic] for the entire round. This mode will only be available for a limited time so check for availability and make sure to jump in and give it a try."
- — 1.2 Patch Notes
Jetpack Cargo features two teams (Rebel Alliance vs. Galactic Empire) of eight players fighting over one cargo unit. The first team that delivers three cargo units to the enemy team's capture zone wins the match.
In this mode, both teams only have two spawn options: their respective faction's Aerial unit equipped with either an SE-44C (rapid fire mod) or A280C (standard). Although the Aerial unit abilities are the same, the Rocket Launcher ability has been slightly modified for this mode. Aerial units can now run when they have their Rocket Launcher out, and the ability no longer goes into cooldown upon use. Instead, there is a short "reload" time that allows the player to quickly use the Rocket Launcher again.
Aerial Boost Cards cannot be edited and do not affect gameplay, even if equipped before entering the mode.
Jetpack Cargo features different game mechanics than other modes in Battlefront II. It departs from "canon-plausible" scenarios (such as those found in Galactic Assault or Strike) in favor of more hectic gameplay. This mode, in addition, can only be played on Mos Eisley and Administrator's Palace.
The gameplay itself revolves around obtaining cargo from the center of the map and bringing it to the enemy team's capture zone. If left without a carrier for too long, the cargo will respawn at the center of the map. There are three possible spawn locations for the cargo unit, but it always starts at the same location at the start of each match.
Jetpack Cargo can be played on the following maps:
- This mode is reminiscent of the classic 1-Flag Capture-the-Flag in Pandemic Studios' Star Wars: Battlefront II, albeit with all players wearing Jump Packs. Several assets, such as the cargo unit itself, are also directly ported from the game mode Cargo in DICE's 2015 game.
- This mode has no announcers and thus relies solely on on-screen prompts to relay objectives to players.
- This gamemode fell under criticism by many in the community because it lacked a time limit. Games would only end once one team delivered its cargo 3 times. This resulted in games lasting over an hour in some cases, according to players.
March 26, 2018
March 5, 2018