The Clone Specialist is the Specialist class of the Galactic Republic in DICE's Star Wars Battlefront II.
Appearance[]
Clone specialists have a macrobinocular modification on their helmet visor. Although this accessory has been shown as usable, clone specialists do not use them to their advantage in battle.
They are equipped with the Valken-38X as their default primary weapon, and Shock Grenade, Infiltration, and Thermal Binoculars as their default abilities.
Statistics[]
Health Statistics for Clone Specialist | |
Base Health | 150 |
Health Regen Rate | 30 health/sec |
Regen Delay | 6 sec |
Weapon Image | |
In-game Description | Longblaster manufactured for high precision and power over long ranges. |
Damage | 45 |
Rate of Fire | 180 RPM |
Damage per Second | 135 DPS |
Range | No damage drop off |
Projectile Speed | 1,600 meters/sec |
Venting | 1 seconds |
Overheat | 10 shots (0.1 heat per shot) |
Overheat Penalty | 1 seconds |
Passive Cooldown Delay | 5 seconds |
Passive Cooldown | 0.9 heat per second |
Weapon Image | |
In-game Description | Sleek and inexpensive in design, the IQA-11 was the weapon of choice among mercenaries and bounty hunters seeking reliability over longer ranges |
Damage | 67 |
Rate of Fire | 130 RPM |
Damage per Second | 145.166 DPS |
Range | No damage drop off |
Projectile Speed | 1,600 meters/sec |
Venting | 1 seconds |
Overheat | 5 shots (0.2 heat per shot) |
Overheat Penalty | 1 seconds |
Passive Cooldown Delay | 5 seconds |
Passive Cooldown | 0.9 heat per second |
Weapon Image | |
In-game Description | The sniper configuration of the modular A280-CFE pairs precision at longer ranges with a burst option for greater effectiveness at medium range. |
Damage | 33-25 |
Rate of Fire | 320 RPM |
Damage per Second | 176-133.33 DPS |
Range | Start damage drop-off: 20 meters End damage drop-off: 40 meters |
Projectile Speed | 1,600 meters/sec |
Venting | 1 seconds |
Overheat | 15 shots (0.067 heat per shot) |
Overheat Penalty | 1 seconds |
Passive Cooldown Delay | 10 seconds |
Passive Cooldown | 0.5 heat per second |
Weapon Image | |
In-game Description | As the heaviest longblaster, and considered a tank buster by many, the NT-242 is powerful at range and its disruptor shot can take on enemy vehicles. |
Damage | 106 |
Rate of Fire | 80 RPM |
Damage per Second | 141.33 DPS |
Range | No damage drop off |
Projectile Speed | 1,600 meters/sec |
Venting | 1 seconds |
Overheat | 3 shots (0.401 heat per shot) |
Overheat Penalty | 1 seconds |
Passive Cooldown Delay | 5 seconds |
Passive Cooldown | 1.2 heat per second |
Weapon Image | |
In-game Description | While appearing crude when compared to more sophisticated blasters, the Cycler Rifle was a versatile and durable weapon popular among Tusken Raiders native to Tatooine. |
Damage | 75 |
Rate of Fire | 180 RPM |
Damage per Second | 195 DPS |
Range | No damage drop off |
Projectile Speed | 700 meters/sec |
Venting | 1 seconds |
Overheat | 3 shots (0.34 heat per shot) |
Overheat Penalty | 1 seconds |
Passive Cooldown Delay | 5 seconds |
Passive Cooldown | 0.9 heat per second |
Appearances[]
Clone Specialists have a wide selection of Appearances to choose from, all of which can be purchased with Credits.
On Naboo and Kashyyyk, Clone Specialists wear their default white Phase II armor as default for all game modes other than Capital Supremacy. On Kamino and Geonosis, they wear their Phase I armor as default but Phase II on Capital Supremacy.
Phase I armor[]
Phase II armor[]
Abilities[]
- Shock Grenade
- Infiltration
- Thermal Binoculars
Trivia[]
- The design of the clone specialist resembles that of the clone sniper in the 2005 video game Star Wars Episode III: Revenge of the Sith.
Gallery[]
The Galactic Republic in DICE's Star Wars Battlefront II | |||||||||||||||||||||||||||||||||||||
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