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This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  

"The AAT serves as the Separatists' front line assault vehicle. Designed to wipe out enemy troops, the AAT boasts a powerful laser cannon capable of punching through enemy ranks."
— In-game description

The AAT, or Armored Assault Tank, is a ground Reinforcement vehicle in DICE's Star Wars Battlefront II. The AAT is the main tank for the Separatists and can be played in Galactic Assault and Supremacy.

Overview[]

"The AAT isn't a subtle instrument. Its powerful weapons wreak havoc on anyone foolish enough to stand in its way."
— Website description

The AAT is a relatively slow moving vehicle, but has high health and high damage to compensate. However, the AAT should not leave its rear exposed, as the rear is more susceptible to damage. The Siege Mode ability locks the AAT down in place, which allows the use of its heavy laser cannon to deal high damage to infantry and vehicles even at longer ranges. When engaging enemies at a closer range, the High Explosive Shells can be used to devastate targets caught in its blast radius, although the range of the shells are limited. The AAT is also effective at taking out air support with its Linked Fire, especially slow moving LAAT Gunships.

Health and Movement[]

Health Statistics for AAT
Base Health 1000
Boost Card Armor - Reinforced Hull Reinforced Hull
Increases base health to 1050 / 1100 / 1130 / 1200
Health Regen Rate 80 health/sec
Regen Delay 10 sec
Boost Card Armor - Repair Systems Repair Systems
Reduces regen delay to 8.5 / 7.5 / 6.5 / 5 sec

Resistances[]

Non Ion-based blaster fire from troopers and Heroes have a damage multiplier of 0.3 to the AAT.

Ion-based explosives have a damage multiplier of 1.5 to the AAT.

Weapon[]

AAT
Weapon Image SWBFII AAT Kill Icon
Damage 60 (Explosion: 80)
Rate of Fire 180 RPM
Range No damage drop-off
(Blast Radius: 2 meters
Inner Blast Radius: 0.75 meters)
Overheat 17 shots (0.06 heat per shot)
Overheat Penalty 2.5 seconds
Passive Cooldown Delay 0.8 seconds
Passive Cooldown 0.6 heat per second

Abilities[]

Ability Icon SWBFII Ability Linked Fire Icon
In-game Description Fires both primary lasers simultaneously for a limited time
Effect Doubles damage output
Ability Duration 9 seconds
Boost Card Armor - Improved Duration Improved Duration
Increases duration to 11.25 / 12.15 / 13.05 / 14.4 seconds
Ability Cooldown 6 seconds

Ability Icon SWBFII Ability Siege Cannon Icon
In-game Description Activates the heavy laser cannon at the price of mobility
Damage 120 (Explosion: 200)
Boost Card Armor - Improved Weapon Systems Improved Weapon Systems
Increases damage (explosion damage) to 150 (250) / 153 (255) / 159 (265) / 168 (280)

Effect Prevents AAT from moving; activates central cannon
Area of Effect Blast Radius: 3.5 meters
Inner Blast Radius: 1.5 meters
Ability Duration
Ability Cooldown 10 seconds

Ability Icon SWBFII Ability Explosive Shells Icon
In-game Description Activates launch tubes to fire six energy shells
Damage 20 (Explosion: 150)
Area of Effect (Blast Radius: 3 meters
Inner Blast Radius: 1 meters)
Ability Cooldown 10 seconds
Boost Card Armor - Fast Recharge Fast Recharge
Decreases cooldown to 7.5 / 6.75 / 6.5 / 6 seconds

Known Issues[]

Siege Cannon doesn't work[]

In the PC version only, there's a bug that makes the Siege Cannon ability not work properly. You activate it and seemingly nothing happens. You can't fire with the main gun at all. The reason for this glitch is tied to the specific Key on your Keyboard that was chosen to activate the ability. Whenever the key '2' is mapped to the Siege Cannon ability, it won't ever work. Instead, map it to the default button and the bug is gone. You may try other keys too, but be sure to test them as there may be more keys that cause this issue.

AAT fires Turret and Siege Cannon in Instant Action[]

In all version, there's another bug that makes the AAT fires both two turrets and the siege cannon, making it more hard to attack. This gives the AAT advantage, even against the opposing TX-130.

Trivia[]

  • In the movies, the AAT is piloted by four Battle Droids. A Commander Battle Droid, a Pilot Battle Droid and two Battle Droids gunners and is able to carry six additional Battle Droids onto the battlefield, while in the game it could only be piloted by a single Battle Droid.
  • The AAT has different paint jobs depending on the game mode that it is in. In Galactic Assault, they will sport the Trade Federation paint job as seen in The Phantom Menace. While in Capital Supremacy, it will sport the color scheme and logo of the Separatists as seen in The Clone Wars.

Gallery[]

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