Community Transmission - Matchmaking
Matchmaking is a common conversation topic within the community and we wanted to take a few moments to talk about what we have planned for the coming months.
Coming in the Squad System Update are some further changes to Matchmaking. Without getting too technical, we are changing the way the game and our servers interact with each other when switching rounds, and with these changes should come a host of benefits All of which you’ll read below.
End of Round (EOR) matchmaking is a feature you will have noticed before. It’s something that has been turned on and tested at intermittent periods over the last few months. We’ve had some good success with it, but the testing also flagged some issues, such as being placed in empty servers. The Squad System update aims to correct these issues and shortly after it’s released, we will be turning on the EOR matchmaking.
Once the EOR matchmaking has been switched on, we hope to leave it on and by doing so, we hope to achieve a number of things.
When matchmaking, we’ve always tried to match players of similar skill level. However, since you would only matchmake once in the previous system, you sometimes found yourself in a not so enjoyable experience. This was due to a lack of EOR matchmaking, which meant that when you joined a game, you were in it until you left.
The result of this meant that as people left and the original balance degraded, your experience was sometimes less than optimal. With EOR matchmaking taking place after each match, players and teams should be “scrambled” more often making is less likely that you will find yourself stuck in a poorly balanced game for more than a few rounds.
Fuller Servers The system currently in place favours the creation of setting up new servers with the minimum number of players.
As we move forward with the new system, we will be changing the matchmaking behaviour so it prioritises filling up existing servers as opposed to starting new ones.
What this means is that with more matchmaking events occurring at a server level, you should find yourself joining games where the server is trending towards being full, rather than starting a new, empty server.
Ping Site Changes
We have added a new default setting to the ping site option. When you have this selected, the game will attempt to match you to any of the ping sites that you have the best ping to. In the real world, this means that if you are located in Europe and have a good ping to both Frankfurt [FRA] and Dublin [DUB], you could be matched to either one, meaning you should find games a lot quicker.
These changes will start to arrive alongside the September update and further updates will be made in the months after, as we continue to tweak and improve the matchmaking system.
As always, we’re looking forward to hearing what you think.